Sort by:
$0.50 – $1.50
'When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
$0.50 – $1.00
'When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
$0.75 – $1.25
'When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
$1.00 – $2.00
'When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
$0.25
'Survival — At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number...
$0.25
'Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you...
$0.25
'Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the...
$11.50 – $14.25
'Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment.
$17.50 – $20.50
Character - Animal, Straw Hat Crew Color: Red Cost: 3 Power: 4000 Counter: +1000 Attribute: Strike [Blocker] (After your opponent declares an attack, you may rest this card to make...
$3.00 – $11.75
Character - Merfolk Color: Yellow Cost: 2 Power: 0 Counter: +1000 Attribute: Wisdom When this Character is K.O.'d by your opponent's effect, add up to 1 card from the top...
If you play Modern, there’s a pretty high chance you’re familiar with the Dredge mechanic, seeing as there’s an entire deck named after the mechanic. While not present in the...
Players have pursued tribal decks since the concept of tribes was introduced. Merfolk, Goblins, and Humans are all reasonably popular tribes that have seen a non-zero amount of play in...