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From $0.50
'When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
From $0.75
'When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
From $0.75
'When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
From $0.50
'When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
From $31.00
'Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
$0.25
'Survival — At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number...
From $1.00
This land enters tapped. {T}: Add {R}. Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.) 12+ |...
From $6.75
'Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment.
From $2.00
'[+1]: Draw a card. Target player mills a card.
[0]: Target player mills ten cards.
[−7]: Any number of target players each draw twenty cards.
If you play Modern, there’s a pretty high chance you’re familiar with the Dredge mechanic, seeing as there’s an entire deck named after the mechanic. While not present in the...
Players have pursued tribal decks since the concept of tribes was introduced. Merfolk, Goblins, and Humans are all reasonably popular tribes that have seen a non-zero amount of play in...