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'At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from...
You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each...
'{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
'Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
'Players play with the top card of their libraries revealed.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Until your next turn, whenever you cast an instant or...
'Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
'{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
For an age past, Elves have departed from the Grey Havens, sailing the western ocean of Middle-earth in beautiful white ships, often never to return. But a storm is brewing...
Mystics who claim communion with the very spirits of the land itself, Druids are rare and naturally gifted individuals with no formal magical training. Other mages look askance at their...
'{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
'Whenever you cast a Druid spell, you may draw a card.
Tap seven untapped Druids you control: Gain control of all lands target player controls.