Sort by:
'Trample
Bloodrush — {R}{G}, Discard this card: Target attacking creature gets +4/+4 and gains trample until end of turn.
There are many strange creatures that live north of the Wall. Most people in Westeros could only dream of giant, furry elephants covered in armor and spikes trampling through a...
House Umber is not renowned for its cavalry, yet what they possess is as deadly as any in Westeros. Ravagers aren’t as heavily armored as some cavalry, but they strike...
Once there was a young adventurer who rescued a mighty Djinn trapped in the heart of a swamp. Together, they built the magical city of Cardia. Today, life in the...
'Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and...
'Menace
Players can't gain life.
Whenever another creature enters, this creature deals 1 damage to that creature's controller.
'Trample
Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
'When this creature enters, pay {E}{E} (two energy counters). If you can't, return this creature to its owner's hand and you get {E}.
'Trample
Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
'Menace
Players can't gain life.
Whenever another creature enters, this creature deals 1 damage to that creature's controller.
'Menace
Players can't gain life.
Whenever another creature enters, this creature deals 1 damage to that creature's controller.
The humans of the Northern Alliance come mostly from the northern clans who have sworn allegiance to Talannar, but they can come from many disparate lands. Of these, some are...