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Fury - Legend
{E}: [Reaction] — [Add] {RR}. Use only to play spells. (Abilities that add resources can't be reacted to.)
Chaos - Gear
{E}: [Reaction] — [Add] {CHR}. (Abilities that add resources can't be reacted to.)
Body - Unit
[Weaponmaster]
What the goblins lack in strength and bravery, the more than make up for with numbers, ramshackle machinery, and maniacal glee in outnumbering and dragging down their foes. They’d never...
Body - Unit
[Empower] {BR}{BR}
[Empowered] If a spell or ability that chooses me would stun me, give me -{M}, or return me to hand, give me +3 {M} instead.
8 cards per pack, 26 packs per box After unwillingly signing a pact with the demon Barust, Nero returns to the Raven’s Order as a Warlock. While his classmates once...
Calm - Legend
{E}: [Reaction] — [Add] {RR}. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)
Calm - Legend
When you choose a friendly unit, you may exhaust me and pay {RR} to ready it.
When you conquer, you may pay {1} to ready me.
Mind - Legend
{1}, {E}: Play a 1 {M} Recruit unit token.
Fury - Legend
When you conquer, if you assigned 3 or more excess damage, you may exhaust me to ready a unit.
Chaos - Unit
[Empower] — Discard a spell
When I become [Empowered], banish an enemy unit at a battlefield with 3 {M} or less.
Body - Legend
{E}: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)