Sort by:
Ranged troops are generally equipped with bows, but some regiments are armed with the rarer crossbow. This archaic weapon is believed to have its origins in the Ahmunite Empire and...
'Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, destroy target tapped creature an opponent controls.
'Horrors you control have menace. Whenever a Horror you control deals combat damage to a player, that player mills that many cards. At the beginning of your end step, choose...
Flash
When this creature enters, untap each other Merfolk you control.
As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0.
'Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When...
'This creature gets +1/+1 for each artifact you control.
{2}{U}{B}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
'Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this...
Flash
When this creature enters, untap each other Merfolk you control.
As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0.
'Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When...
Flash
When this creature enters, untap each other Merfolk you control.
As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0.
'Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When...
'Flash
When this creature enters, destroy target creature that was dealt damage this turn.