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Destroy all creatures and lands.
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip {1}
If you would put one or more charge counters on an artifact you control, put twice that many charge counters on that artifact instead.
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put...
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Permanents you control gain hexproof and indestructible until end of turn.
Other creatures you control get +1/+1. Whenever you cast a creature or Spacecraft spell, create a 1/1 red Officer creature token. Tap seven untapped Officers you control: Search your library...
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target creature with power 4 or greater....
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn....
At the beginning of your first main phase, draw a card. Then discard a card unless you control five or more differently named lands. {6}{U}: Seven of Nine's base power...
You may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library....
Whenever U.S.S. Discovery enters or attacks, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it...