Sort by:
'Flying
At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
'Flying
When this creature enters, destroy target permanent.
'Flying
You can't lose the game and your opponents can't win the game.
'Flying
When this creature enters, exile target player's graveyard.
'Flying
When this creature enters, you gain 3 life.
'Flying Landfall — Whenever a land you control enters, you may exile target nonland permanent other than this creature. When this creature leaves the battlefield, return all cards exiled with...
'Flying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.
Flying
When this creature enters, destroy all tapped creatures.
'Flying When Angelic Harold enters, you may put a name sticker on a nonland permanent you own. Each creature you control with three or more words in its name gets...
'Flying, vigilance, indestructible
Other permanents you control have indestructible.
'Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other creatures you control have exalted. (If a creature has multiple instances of...
'Whenever a creature you control enters, you may have this artifact become a 3/3 white Angel artifact creature with flying until end of turn.