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'Flying
When this creature enters, destroy all tapped creatures.
'Flying
When this creature enters, you gain 3 life.
'Flying When this creature enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When this creature leaves the battlefield, return the...
'Flying When Angelic Harold enters, you may put a name sticker on a nonland permanent you own. Each creature you control with three or more words in its name gets...
'Enchant creature
When this Aura enters, draw a card.
Enchanted creature has flying.
'Flying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.
'Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
'Flying
If damage would be dealt to you, prevent that damage and mill twice that many cards.
'Enchant creature
When this Aura enters, draw a card.
Enchanted creature has flying.
'[+1]: Create a 1/1 white Soldier creature token with lifelink. [−2]: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains...
'Defender (This creature can't attack.)
Flying
'Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and...