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'Creatures you control get +0/+1.
Sacrifice this enchantment: Return target creature to its owner's hand.
'At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes...
'Defender (This creature can't attack.)
Flying
'Devoid (This card has no color.) Flying, vigilance When this creature enters, sacrifice any number of creatures each with base power or toughness 1 or less. Create that many 4/4...
'As an additional cost to cast this spell, sacrifice a permanent.
Exile target artifact, creature, or enchantment.
'Flying
If damage would be dealt to you, prevent that damage and mill twice that many cards.
'Flying Landfall — Whenever a land you control enters, you may exile target nonland permanent other than this creature. When this creature leaves the battlefield, return all cards exiled with...
'Flying
Whenever another creature you control enters, you gain 1 life.
'Flying
Delirium — Whenever this creature deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.
'Flying, vigilance Whenever this creature or another nontoken creature you control enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of...
'Flying
When this creature enters, you gain 1 life for each creature you control.
'Flying
When this creature enters, you gain 3 life.