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Body - Unit [Hunt 2] (When I conquer or hold, gain 2 XP.) [Level 6][>] I have [Deflect] and [Ganking]. (While you have 6+ XP, opponents must pay {RR} to...
Calm - Gear This enters exhausted. [Reaction][>] {E}: [Add] {RR}. (Abilities that add resources can't be reacted to.) [Level 6][>] [>>][Reaction][>] {E}: [Add] {1}{RR}. (Use this ability only while you...
Whenever you attack while creatures you control have total power 8 or greater, target attacking creature gets +2/+0 and gains first strike until end of turn.
Calm - Legend
[Level 6][>] Your units have +1 {M}. (While you have 6+ XP, get the effect.)
[Level 11][>] Your units enter ready.
Mind - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] {2} (You may pay the additional cost to repeat this spell's effect.)
Draw 1.
Mind - Unit
[Vision]
If you've spent {4} or more to play a spell this turn, you may play me for {MR}.
Mind - Unit [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) If you've spent {4} or more to play a...
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Body - Unit [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When I win a combat, draw 1. (I win if I remain...
Landfall — Whenever a land you control enters, add one mana of any color.
{T}: Add {C}.
{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
Calm - Unit
[Ambush]
Enemy units here with less Might than me don't deal combat damage.
When I hold, draw 1.