Sort by:
Chaos - Spell [Action] (Play on your turn or in showdowns.) [Repeat] {2} (You may pay the additional cost to repeat this spell's effect.) [Stun] an attacking enemy unit. If...
Order - Unit
You may spend 3 XP as an additional cost to play me. If you do, I cost {3} less.
[Ambush]
[Tank]
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
{T}: Add {R} or {W}.
Exile target artifact or creature. Create X 1/1 colorless Borg artifact creature tokens, where X is that permanent's mana value.
Chaos - Unit
If you've played a spell this turn, you may pay {CHR} as an additional cost to play me. If you do, I enter ready.
At the beginning of your first main phase, draw a card. Then discard a card unless you control five or more differently named lands. {6}{U}: Seven of Nine's base power...
Order - Spell
Kill a unit at a battlefield with 3 {M} or less.
At the beginning of your end step, put a time counter on Kes, then draw X cards, where X is the number of time counters on her. Then if she...
Whenever Worf attacks, for each attacking non-Faerie creature, create a tapped and attacking 1/1 blue Faerie creature token with flying.
Fury - Unit
When I conquer, give a friendly unit +8 {M} this turn.
Strange new worlds — {4}, {T}: Target opponent exiles the top X cards of their library, where X is the number of differently named lands you control. You may cast...
Fury - Gear
[Equip] {3}{RR}. This ability's Energy cost is reduced by the Might of the unit you choose. (Pay the cost: Attach this to a unit you control.)