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'Defender (This creature can't attack.)
{G}, Sacrifice a Wall: Draw a card.
'Defender (This creature can't attack.)
When this creature enters, target player mills four cards. (They put the top four cards of their library into their graveyard.)
'Creatures you control get +0/+2 until end of turn.
'When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in...
'Players can't draw cards. At the beginning of each player's draw step, that player exiles the top card of their library. If it's a land card, the player puts it...
'Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
House Baratheon’s battle doctrine is fairly simple: be strong like iron. They outfit their troops in heavy armor at every level and arm them with the House’s signature warhammer. While...
'Defender (This creature can't attack.)
{U}: This creature gets +1/+0 until end of turn.
'Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
'Defender
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
'This creature has defender as long as it's a Wall.
{1}: This creature becomes the creature type of your choice until end of turn.
set of all 4 decks In Duskmourn: House of Horror, players will dare to enter this plane-enveloping House where their fears come to life. Evil manifests Nightmares and Glitch Ghosts and...