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Defender
Put a -0/-1 counter on this creature: Add {G}. Activate only once each turn.
'Defender
{U}, {T}: You get {TK}.
{4}{U}, {T}: You may put a sticker on a nonland permanent you own. Activate only as a sorcery.
Defender Menace (This creature can't be blocked except by two or more creatures.) As long as this creature has a counter on it, it can attack as though it didn't...
'Defender
{U}, {T}: You get {TK}.
{4}{U}, {T}: You may put a sticker on a nonland permanent you own. Activate only as a sorcery.
'Defender (This creature can't attack.)
{G}, Sacrifice a Wall: Draw a card.
'Defender (This creature can't attack.)
When this creature enters, target player mills four cards. (They put the top four cards of their library into their graveyard.)
'Creatures you control get +0/+2 until end of turn.
'When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in...
'Players can't draw cards. At the beginning of each player's draw step, that player exiles the top card of their library. If it's a land card, the player puts it...
'Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
House Baratheon’s battle doctrine is fairly simple: be strong like iron. They outfit their troops in heavy armor at every level and arm them with the House’s signature warhammer. While...
'Defender (This creature can't attack.)
{U}: This creature gets +1/+0 until end of turn.