Sort by:
Exile two target permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. Flashback {5}{U} (You may cast this...
'Creatures you control have menace. (They can't be blocked except by two or more creatures.)
Action
Ink: Amber
Cost: 1
'Flying, haste Other creatures you control have haste. Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses...
'When this enchantment enters, draw a card. Whenever a land an opponent controls enters, if that player had another land enter the battlefield under their control this turn, they return...
'Haste
{T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
'Two target creatures your team controls each deal damage equal to their power to target creature.
'Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
'When The Cyber-Controller enters, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures. Other...
'[+2]: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn. [−3]: Reveal the top four cards of your library. Put any number of legendary...
'Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.
'Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.