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({T}: Add {B} or {R}.)
This land enters tapped unless you control two or more basic lands.
Untap all artifacts you control during each other player's untap step.
Defender
{4}, Sacrifice another nontoken creature: Return that card to the battlefield under its owner's control at the beginning of the next end step.
({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
{T}: Add {U} or {R}.
All nonartifact creatures get -X/-X until end of turn, where X is the number of artifact creatures you control.
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle this card,...
This land enters tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or...
{T}: Add {C}.
{1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
This land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
Historic creatures you control have flying. (Artifacts, legendaries, and Sagas are historic.)