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Mind - Unit You may exhaust your legend as an additional cost to play me. When you play me, if you paid the additional cost, move any number of your...
Character - Storyborn, Mentor, Sorcerer, Whisper Ink: Amethyst Cost: 2 Strength: 0 Willpower: 3 Lore: 2 Keyword - Boost 2 {Ink}: (Once during your turn, you may pay 2 {Ink}...
'This spell has flash as long as you control a Merfolk.
Return target creature to its owner's hand.
Draw a card.
Character - Merfolk, Fish-Man Island Color: Yellow Cost: 3 Power: 4000 Counter: +1000 Attribute: Wisdom [Blocker] [On Play] You may turn 1 card from the top of your Life cards...
'{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) {T}: Target land becomes an...
Character - Merfolk Color: Black Cost: 1 Power: 0 Counter: +2000 Attribute: Wisdom [Activate: Main] You may rest this Character and place 2 cards from your trash at the bottom...
'Flying Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. Crew 3 (Tap any number of creatures you control with total power...
Character - Storyborn, Villain, King, Racer
Ink: Sapphire
Cost: 1
Strength: 2
Willpower: 2
Lore: 1
Character - Merfolk
Color: Yellow
Cost: 5
Power: 0
Counter: +1000
Attribute: Wisdom
[On Play] Draw 3 cards and trash 2 cards from your hand.
[Trigger] Play this card.
'Flying Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. Crew 3 (Tap any number of creatures you control with total power...
Character - Storyborn, Villain, King, Racer
Ink: Sapphire
Cost: 1
Strength: 2
Willpower: 2
Lore: 1
Character - Merfolk Color: Green Cost: 1 Power: 2000 Counter: +1000 Attribute: Wisdom [On Play] Look at 4 cards from the top of your deck; reveal up to 1 {Fish-Man}...