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'This spell has flash as long as you control a Merfolk.
Return target creature to its owner's hand.
Draw a card.
'When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw...
'Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal...
When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.) {1}: Choose target creature with a counter on it. When that creature...
'{T}: Add one mana of any color in your commander's color identity.
Character - Merfolk
Color: Yellow
Cost: 5
Power: 0
Counter: +1000
Attribute: Wisdom
[On Play] Draw 3 cards and trash 2 cards from your hand.
[Trigger] Play this card.
'Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
Character - Merfolk Color: Yellow Cost: 3 Power: 3000 Counter: +1000 Attribute: Wisdom [Blocker] (After your opponent declares an attack, you may rest this card to make it the new...
'When this enchantment enters, exile all creature cards from target player's graveyard, then create a 2/2 black Zombie creature token for each card exiled this way. Zombies you control have...
'{W}, {T}: This creature deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.
'Equipped creature has vigilance.
Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature.
Equip {2}
'This spell can't be countered.
Destroy all creatures.