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'Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) You may have this creature enter as a copy...
'Trample
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
COMMAND Color: RED Level: 3 Cost: 1 Source: Mobile Suit Gundam: Hathaway's Flash Effect - Main, Action: [Main]/[Action] Choose 1 friendly (Mafty) Unit. It gets AP+3 during this turn. Effect...
'Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) You may have this creature enter as a copy...
'Trample
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
'Trample
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
'Trample
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
'Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) You may have this creature enter as a copy...
'Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature deals combat damage to a player, you may draw a card.
Few Imperial institutions command more fear than the Imperial Security Bureau. The man you pass on your way to work or the talkative woman in the cantina could be an...
'Flying
{3}{B}: This creature gets +2/+2 until end of turn.
'Trample
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)