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From $14.50
'Imprint — When this Equipment enters, you may exile an instant card from your hand. Whenever equipped creature deals combat damage to a player, you may copy the exiled card....
From $10.25
'Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever this creature deals...
From $5.50
'Counter target instant or sorcery spell unless its controller pays {3}.
From $0.75
'As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}.
When this creature enters, draw a card.
From $100.25
'When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your...
From $90.50
'{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
From $12.50
'At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a...
$77.99
Set of 2 decks, 1 of each (Dance of the Elements & Blight Curse) Commander decks are ready to play right out of the box and contain everything you need...
From $17.25
'Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
From $15.50
'Whenever a permanent becomes untapped, that permanent's controller mills a card.
From $5.25
'Flying Namor's power is equal to the number of Merfolk you control. Whenever you cast a noncreature spell with one or more blue mana symbols in its mana cost, create...