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$0.25 – $0.50
'Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+ 4/4 Flying Other Merfolk creatures you control get...
$1.00 – $3.75
'This spell can't be countered.
Haste, protection from blue
This creature enters with X +1/+1 counters on it.
$5.50 – $7.00
'Counter target instant or sorcery spell unless its controller pays {3}.
$11.00 – $14.25
'Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on...
$93.50 – $116.75
'When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your...
$8.25 – $15.75
'Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever this creature deals...
$0.25
As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.) Whenever this creature enters...
$7.25 – $12.75
'At the beginning of each player's upkeep, that player discards a card.
$5.25 – $6.50
'Flash
Other Merfolk you control get +1/+1.
Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays {1}.
$0.25
Choose two — • Create a token that's a copy of target Merfolk you control. • Creatures target player controls gain lifelink until end of turn. • Target player draws...
$17.00 – $30.50
'Imprint — When this Equipment enters, you may exile an instant card from your hand. Whenever equipped creature deals combat damage to a player, you may copy the exiled card....