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From $0.50
'Create two 1/1 blue Merfolk Wizard creature tokens.
Tap four untapped Merfolk you control: Return this card from your graveyard to your hand.
From $2.25
'Whenever this creature becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.
From $5.50
'Whenever you draw your second card each turn, create a 1/1 blue Merfolk creature token.
{U}, {T}: Target Merfolk can't be blocked this turn.
From $1.25
'Whenever a Merfolk you control becomes tapped, you may gain 1 life.
$42.95
Battle your friends with powerful creatures and spectacular spells in Commander, Magic's most popular multiplayer format. Reimagine a new Multiverse with Jace at the helm and a deck full of alternate-reality...
From $3.00
'This spell can't be countered.
Haste, protection from blue
This creature enters with X +1/+1 counters on it.
From $0.50
'This spell can't be countered.
Haste, protection from blue
This creature enters with X +1/+1 counters on it.
$0.25
'Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If...
From $2.75
'Protection from red Elemental creatures you control get +1/+1. When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U}...
From $14.50
'Imprint — When this Equipment enters, you may exile an instant card from your hand. Whenever equipped creature deals combat damage to a player, you may copy the exiled card....