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From $0.75
'Flash Domain — This spell costs {1} less to cast for each basic land type among lands you control. When this enchantment enters, exile target nonland permanent an opponent controls...
From $1.75
'If this card is in your opening hand, you may begin the game with it on the battlefield. Equipped creature gets +1/+1 and has double strike and trample. Equip {3}...
From $9.50
'Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip,...
From $5.00
'Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip,...
From $5.75
'Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip,...
'If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
'If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
'If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
'If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
'If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
'If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
'If this card is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.