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Pokémon - Stage 1 HP: 90 Night Roam: Psychic | Put 1 damage counter on each Pokémon (both yours and your opponent's). Ambush 30+: Psychic, Colorless, Colorless | Flip a...
Pokémon - Basic HP: 60 Ability - Building Spite: Once during your turn (before your attack), you may put 1 damage counter on this Pokémon. Anguish Cry 10+: Darkness |...
Pokémon - Basic HP: 80 Scratch 20: Colorless Lost Mine: Psychic | You can use this attack only if you have 10 or more cards in the Lost Zone. Put...
Pokémon - Stage 2 HP: 140 Whisk Away 30+: Grass | Your opponent reveals his or her hand. Choose a Pokémon you find there and put it on the bottom...
12 cards per pack, 6 packs per set 30-Page Lore Book with a gold foil coverA new type of product featuring a 30-page Lore Book with a gold foil cover....
Pokémon - Stage 2 HP: 160 Ability - Special Transfer: As often as you like during your turn, you may move a Special Energy from 1 of your Pokémon to...
Pokémon - Stage 2 HP: 160 Ability - Special Transfer: As often as you like during your turn, you may move a Special Energy from 1 of your Pokémon to...
Pokémon - Stage 2 HP: 150 Ability - Spectral Breach: All Special Energy attached to Pokémon (both yours and your opponent's) provide Colorless Energy and have no other effect. Spooky...
Pokémon - Stage 1 HP: 80 Confuse Ray: Psychic | Your opponent's Active Pokémon is now Confused. Cursed Drop: Psychic, Colorless, Colorless | Put 4 damage counters on your opponent's...
Pokémon - Basic HP: 60 Poké-Body - Keystone Seal: As long as Spiritomb is your Active Pokémon, each player can't play any Trainer cards from his or her hand. Darkness...
Pokémon - Basic HP: 60 Ability - Building Spite: Once during your turn (before your attack), you may put 1 damage counter on this Pokémon. Anguish Cry 10+: Darkness |...
Pokémon - Basic HP: 60 Poké-Power - Spooky Whirlpool: Once during your turn, when you put Spiritomb from your hand onto your Bench, you may use this power. Your opponent...