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'When this creature enters, destroy target land.
Although never exactly docile, a Mawbeast can be kept on the right side of ‘bloodthirsty, indiscriminate killer’ just long enough to strap a makeshift saddle to its back. A goblin...
'{1}{R}, Sacrifice a land: Put a +1/+1 counter on this creature. At the beginning of your end step, you may have this creature deal damage equal to the number of...
'When this creature dies, destroy target land.
'Create three 1/1 red Goblin Scout creature tokens with mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)
Goblins rarely miss the chance to hurt their enemy from a distance, so there are always plenty of volunteers to crew a Sharpstick thrower. Cruder than the Bolt Throwers of...
'Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever this creature attacks, it gets +2/+0 until end of turn for each other...
'When this creature enters, target creature can't block this turn.
'Whenever Great Goblin enters or attacks, amass Goblins 3. (Put three +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a...
Even among the skittish and manic goblins, a wiz is considered a little odd. Their grasp of magic is ‘rudimentary’ at best and they prefer experimentation, rather than caution when...
'Haste
Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.