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The elite warriors of the Shadow Deep are the heavily armoured, skull-faced Shadow Knights. Not only are these creatures fearsome warriors, but their magic nature makes them partially immune to...
'This creature can block an additional creature each combat.
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
'Vigilance (Attacking doesn't cause this creature to tap.)
'Vigilance
{2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
{B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.
'Enchant creature
When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
'Whenever another creature you control enters, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has flying and...
'Whenever another creature you control enters, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has flying and...
'Flash (You may cast this spell any time you could cast an instant.)
Flying
You can't lose the game and your opponents can't win the game.
Character - Storyborn, Knight
Ink: Ruby
Cost: 2
Strength: 2
Willpower: 2
Lore: 2
'Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Suspend 3—{W} (Rather than cast this card from your hand, you...
Even further north than the lands of House Stark lays The Wall. This imposing edifice protects the relatively calm, rich, and fertile lands from the much wilder civilizations that live...