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'Flying, vigilance, haste
'Flying
When this creature enters, you gain 3 life.
'Flying
You can't lose the game and your opponents can't win the game.
'Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
'Flash
Flying
When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
'Flying
Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control.
'Flying, vigilance, indestructible
Other permanents you control have indestructible.
'Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) Flying When this creature enters, destroy all lands you control. If it was kicked, destroy all lands...
'Flying
If damage would be dealt to you, prevent that damage and mill twice that many cards.
'Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If...
'Flash
Flying
When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
'Flying
If damage would be dealt to you, prevent that damage and mill twice that many cards.