Sort by:
This expansion contains miniatures of all Guardian creatures you can encounter during your ventures through Western Avalon. You can use these minis to mark the positions of Guardians on Locations...
'Flying, vigilance, haste
'Flash
Flying
When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
'Flying
Sacrifice a creature: This creature gets +2/+1 until end of turn.
'Flying
If damage would be dealt to you, prevent that damage and mill twice that many cards.
'Flying
When this creature enters, destroy target permanent.
This 128-page hardback book contains:– Rules and background for the various cults– New Hangers-on– 18 scenarios– 6 multiplayer scenarios– A collection of tools– Updated Trading Post– Rules and background for...
'Flash
Flying
When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
'Flying
Sacrifice a creature: This creature gets +2/+1 until end of turn.
'Flash
Flying
When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
'Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step,...
'Flying
You can't lose the game and your opponents can't win the game.