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When in war, a Commander must take advantage of all of the technology at their disposal. Minor breakthroughs can provide a slight edge on the battlefield, but when a discovery...
'Bloodrush — {1}{R}, Discard this card: Target attacking creature gets +3/+1 until end of turn. Whenever one or more creatures you control deal combat damage to a player, if this...
'When this creature dies, you may have it deal 1 damage to any target.
'Other Goblins you control get +1/+1.
Sacrifice a Goblin: Destroy target artifact.
'Whenever you cast your first spell each turn, add {R}{R}.
'{T}: Target creature can't block this turn.
{S}: This creature gains haste until end of turn. ({S} can be paid with one mana from a snow source.)
'{3}, {T}: Reveal cards from the top of your library until you reveal a land card. This artifact deals damage equal to the number of nonland cards revealed this way...
'This creature doesn't untap during your untap step.
Whenever a creature dies, untap this creature.
{T}: This creature deals 1 damage to any target.
'Pyromancy 101 deals 1 damage to any target. Teach {1}{R} (Then exile this spell taught to a creature you control. For as long as this card remains exiled, that creature...
'Creatures you control have haste and attack each combat if able.
'Whenever you draw your second card each turn, this creature deals 3 damage to any target.