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'Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
'Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
'Whenever this creature attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you...
'{R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap this creature. If you lose the flip, sacrifice this creature.
'Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle this card, you may have it deal X damage to target creature, where X is the number of...
'Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle this card, you may have it deal X damage to target creature, where X is the number of...
'When this creature enters, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
'If an instant or sorcery source you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead. At...
'{R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap this creature. If you lose the flip, sacrifice this creature.
'You may choose not to untap this creature during your untap step.
{2}{R}, {T}: Target Goblin creature gets +2/+2 and has haste for as long as this creature remains tapped.
When in war, a Commander must take advantage of all of the technology at their disposal. Minor breakthroughs can provide a slight edge on the battlefield, but when a discovery...