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'Whenever another Merfolk you control enters, put a +1/+1 counter on target Merfolk you control.
'{T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
Choose two — • Create a token that's a copy of target Merfolk you control. • Creatures target player controls gain lifelink until end of turn. • Target player draws...
'{T}: Destroy target creature with islandwalk.
'{T}: Target player exiles a card from their graveyard.
Whenever you cast a black spell, you may untap this creature.
'Whenever a Merfolk you control deals combat damage to a player, draw a card.
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it...
'Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost {1} less to cast.
'Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
'Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+ 4/4 Flying Other Merfolk creatures you control get...
'Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
'Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)