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Flash
When this creature enters, untap each other Merfolk you control.
As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0.
'{2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign, put it onto the battlefield, then shuffle.
'Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost {1} less to cast.
'Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
'Whenever another Merfolk you control enters, put a +1/+1 counter on target Merfolk you control.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Return one or two...
Flash
When this creature enters, untap each other Merfolk you control.
As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0.
'Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
'{T}: Draw a card, then discard a card.
'Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.
Character - Dreamborn, Mentor, Sorcerer Ink: Sapphire Cost: 4 Strength: 1 Willpower: 4 Lore: 2 Minor Trickery: When you play this character, you may draw a card from the bottom...
'({T}: Add {G} or {U}.)
This land enters tapped unless you control two or more basic lands.