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Landfall — Whenever a land you control enters, you may put a creature card from your hand onto the battlefield. That creature gains haste. At the beginning of the next...
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Choose X target creatures your opponents control. For each of them, create a token that's a copy of that creature, except it has changeling. Those tokens gain haste. Exile those...
At the beginning of your first main phase, draw a card. Then discard a card unless you control five or more differently named lands. {6}{U}: Seven of Nine's base power...
{1}, Sacrifice a creature: Put a +1/+1 counter on each Klingon you control.
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Vigilance, trample {2}, {T}: Surveil 2, then you may reveal the top card of your library. Draw a card if it's an artifact card. If you don't draw a card...
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.) 6+ | Flying...
'Flying Whenever Storm attacks, until end of turn, another target attacking creature gains flying and gets +X/+0, where X is Storm's power. Whenever a creature with flying attacks you, Storm...
'Choose a creature type. Destroy all creatures that aren't of the chosen type.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
{3}{G}{G}: Double the number of +1/+1 counters on each creature you control.
Landfall — Whenever a land you control enters, exile up to one other target creature you control. Return that card to the battlefield under its owner's control at the beginning...