Sort by:
'Flash Flying Champion a Faerie (When this enters, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) When a...
'Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you...
'Create two 1/1 blue Faerie creature tokens with flying. When you do, tap target creature an opponent controls.
'At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
'Flying Whenever a nontoken creature an opponent controls enters, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile...
'Flash
Flying
When this creature enters, counter target spell with mana value X or less, where X is the number of Faeries you control.
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
'Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying.
'{T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
'Create two 1/1 blue Faerie creature tokens with flying. When you do, tap target creature an opponent controls.
'When this creature enters, you take the initiative.
At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.
'Flash
Flying
When this creature enters, counter target spell with mana value X or less, where X is the number of Faeries you control.