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'At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, this creature...
'Exile up to three target enchantments.
Cycling {2} ({2}, Discard this card: Draw a card.)
'{4}: This creature gains flying until end of turn. {1}: This creature deals 2 damage to target attacking or blocking creature. Activate only if this creature is attacking or blocking...
Each nonland permanent you control becomes a copy of target non-Aura permanent.
This land enters tapped. {T}: Add {C}. {2}{C}, {T}, Sacrifice this land: Copy target instant or sorcery spell you control. You may choose new targets for the copy. {4}{C}, {T},...
'When this creature dies, the Ring tempts you.
'Flying
Discard this card: Exile up to two target cards from graveyards.
'Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
'Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target...
'Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it. During your turn, you may play cards you don't own with stash counters...
'At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
'Equipped creature gets +1/+0.
Whenever equipped creature attacks, you may mill two cards.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)