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'Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control this creature.
'You may have this creature enter as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types. Disturb {3}{U}{U} (You may cast...
'Haste (This creature can attack and {T} as soon as it comes under your control.) {1}: This creature can't be blocked this turn except by creatures with haste. {2}, {T},...
'Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
'{T}, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
Flying Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could...
'At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, this creature...
'Exile up to three target enchantments.
Cycling {2} ({2}, Discard this card: Draw a card.)
Each nonland permanent you control becomes a copy of target non-Aura permanent.
This land enters tapped. {T}: Add {C}. {2}{C}, {T}, Sacrifice this land: Copy target instant or sorcery spell you control. You may choose new targets for the copy. {4}{C}, {T},...
'When this creature dies, the Ring tempts you.
'Flying
Discard this card: Exile up to two target cards from graveyards.