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'{W}{W}, {T}: Destroy target black permanent.
'Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn. Whenever an Aura you control is put into your graveyard from...
'Vigilance Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Other creatures you control get +1/+1 as long as you've...
'{W}{W}, {T}: Destroy target black permanent.
'{T}: Prevent the next 1 damage that would be dealt to any target this turn.
{1}{W}{W}, {T}: Target creature gains vigilance until end of turn.
'{W}{W}, {T}: Destroy target red permanent.
'When this creature enters, create a 1/1 white Vampire creature token with lifelink.
'Vigilance Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Other creatures you control get +1/+1 as long as you've...
'Vigilance Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Other creatures you control get +1/+1 as long as you've...
'Flash
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +0/+2.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
'Menace {1}{B}, {T}, Pay 1 life: Create a Treasure token. {2}{B}: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability,...
'As long as this creature is enchanted by exactly one Aura, it has base power and toughness 3/3. As long as this creature is enchanted by exactly two Auras, it...