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'Protection from black and from red When this creature enters, exile all cards that are black or red from all graveyards. If a black or red permanent, spell, or card...
'{T}: Prevent the next 1 damage that would be dealt to any target this turn.
'{W}{W}, {T}: Destroy target black permanent.
'Flash
This creature enters with a +1/+1 counter on it for each creature that died this turn.
'{B}{B}, {T}: Destroy target white creature.
'{W}{W}, {T}: Destroy target black permanent.
'{T}: Prevent the next 1 damage that would be dealt to any target this turn.
{1}{W}{W}, {T}: Target creature gains vigilance until end of turn.
'{W}{W}, {T}: Destroy target black permanent.
'{W}{W}, {T}: Destroy target red permanent.
'Vigilance Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Other creatures you control get +1/+1 as long as you've...
'Flash
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +0/+2.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
'Vigilance Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Other creatures you control get +1/+1 as long as you've...