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'Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying.
'First strike (This creature deals combat damage before creatures without first strike.) Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.) This...
'Flying
If a source would deal damage to this creature, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
'This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or...
'Kicker {B} (You may pay an additional {B} as you cast this spell.)
When this creature enters, if it was kicked, target player sacrifices a creature of their choice.
'This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or...
'{1}{B}, Sacrifice this enchantment: Target opponent exiles two cards from their hand. Activate only as a sorcery.
'Flying
When this creature dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
'Flying
Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
'Create a 3/3 green Centaur creature token.
'You get X {E} (energy counters), then you may pay any amount of {E}. Destroy each artifact, creature, and enchantment with mana value less than or equal to the amount...
'{T}: Untap target creature.