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'{T}: Add one mana of any color in your commander's color identity.
From clones designed to lead to Jedi looking to return peace to the galaxy, Galactic Republic Commanders have diverse backgrounds, but they’re all adept tacticians. Even as the Separatist Alliance...
'Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander {3}
Equip {5}
'Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander {3}
Equip {5}
Whenever a player casts a noncreature spell, put a +1/+1 counter on Lieutenant Commander Data.
{1}, Remove three counters from among creatures you control: Draw a card.
'Spells cost {1} more to cast.
Eldraine is a plane of wonderful chaos and contradictions - your players will be invited to start their own storybook adventure, enveloped in a fantastical fairytale with a twist to break the...
'Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.
'{T}: Add one mana of any color in your commander's color identity.
Humanity’s galactic expansion is driven by the relentless quest for riches, resources and renown. Mega-corporations war against alien races, pushing ever outward as the ‘Galactic Co-Prosperity Sphere’. Blind to previous...
'{T}: Add one mana of any color in your commander's color identity.
Strange new worlds — Whenever Commander Spock enters or attacks, reveal the top card of your library. You may cast that card without paying its mana cost if that spell's...