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'Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander {3}
Equip {5}
'Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.
The cunning Moff Gideon enters the battles of Star Wars: Legion in this new Commander Expansion! Continuing to serve the Empire after the Battle of Endor as a leader of...
A smooth talking scoundrel and gambler, Lando Calrissian likes to keep his allegiance close to his chest. But when the chips are down and the galaxy is at stake, he...
When exceptional efficiency and strategy are required for victory, the Separatist Alliance deploys specialized Super Tactical Droids to bolster the rudimentary battle programming of their droid army with their superior...
Eldraine is a plane of wonderful chaos and contradictions - your players will be invited to start their own storybook adventure, enveloped in a fantastical fairytale with a twist to break the...
'Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game.
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or...
Campaign Operations allows players to marshal their forces and fight any battle across the Inner Sphere with complete rules for force construction and campaign play.
'When this enchantment enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When this enchantment leaves the...
'{T}: Add one mana of any color in your commander's color identity.
'Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.