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The notorious lich Vecna is weaving a ritual to eliminate good, obliterate the gods, and subjugate all worlds. To stop Vecna before he remakes the universe, the heroes work with...
'{T}, Sacrifice another creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then...
'First strike At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your...
'Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you...
'Vigilance
Whenever one or more +1/+1 counters are put on this creature, draw a card. This ability triggers only once each turn.
'[+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. [0]: Put any number of...
'Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni.
Sacrifice another creature: Yahenni gains indestructible until end of turn.
'Flying
Noncreature spells cost {1} more to cast.
'Other outlaws you control have vigilance and haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) At the beginning of combat on your turn, you may have Treasures you control...
At the beginning of your end step, untap target Merfolk you control.
Other Merfolk you control get +1/+1.
At the beginning of your end step, untap target Merfolk you control.
Other Merfolk you control get +1/+1.
'Vigilance
Whenever one or more +1/+1 counters are put on this creature, draw a card. This ability triggers only once each turn.