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'Flash
Flying
This creature has hexproof as long as you haven't cast a spell this turn.
'Flash
Flying
This creature has hexproof as long as you haven't cast a spell this turn.
'Flying When this creature is put into your graveyard from the battlefield, put it into your library third from the top. Cascade (When you cast this spell, exile cards from...
'Flying
When this creature enters, target player's life total becomes 10.
'Flash
Flying
This creature has hexproof as long as you haven't cast a spell this turn.
'Draw two cards. Then you may exile this spell and four cards named Sphinx's Approach from your graveyard. If you do, search your library for a Sphinx creature card, put...
'Flying
Discard two nonland cards with the same name: Draw four cards.
'Flying
When this creature enters, you may search your library for an artifact creature card, reveal it, put it into your hand. then shuffle.
'Eminence — As long as The Ur-Sphinx is in the command zone or on the battlefield, other Sphinx spells you cast cost {1} less to cast. Flying Whenever one or...
'Flying
When this creature enters, target player's life total becomes 10.
'Flying Whenever this creature attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name...
'Each opponent can't cast instant or sorcery spells during that player's next turn.