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From $0.75
'Flash (You may cast this spell any time you could cast an instant.) Flying Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end...
From $28.75
'Flying
Whenever an opponent draws a card, you may draw two cards.
From $29.00
'Flying
Whenever an opponent draws a card, you may draw two cards.
From $27.25
'Flying
Whenever an opponent draws a card, you may draw two cards.
From $0.25
'Flying
When this creature enters, target player's life total becomes 10.
From $10.50
'Flying
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
From $3.25
'{T}: Add {C}.
{4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.
From $46.75
'Flying
Whenever an opponent draws a card, you may draw two cards.
Sometimes you have a reason to build a deck that has nothing to do with the deck. I frequent large MtG events occasionally, and recently was trying to spend my...
What makes a good mechanic? For any game, including Magic, a good mechanic is one that either encourages players to engage in fun play patterns or mitigates un-fun play patterns....