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Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. • Discard a card, then draw a card. • Create...
This creature can't block.
You may cast this card from your graveyard. If you do, it enters with a finality counter on it.
Untap all artifacts you control during each other player's untap step.
{T}: Add {C}{C}.
{2}, {T}, Sacrifice this artifact: Exile any number of target players' graveyards. Draw a card.
You may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library....
Whenever one or more Officers you control deal combat damage to a player, you draw a card and create a 1/1 red Officer creature token. {2}, Tap an untapped creature...
As Kai Winn enters, choose a nonland card name. Whenever an opponent casts a spell with the chosen name or activates an ability of a source with the chosen name,...
When Worf enters, for each opponent, gain control of up to one target creature that player controls with mana value 3 or less until end of turn. Untap those creatures....
Seek out — Whenever you draw your second card each turn, creatures you control gain flying, double strike, vigilance, and haste until end of turn.
Flying, vigilance
Whenever you face a dilemma, put a +1/+1 counter on this creature. (You face a dilemma as you choose one or more modes for a spell or ability.)
Seek out — Whenever you draw your second card each turn, discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value...
Tap an untapped artifact you control: Target creature can't be blocked this turn.