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When this creature enters, you may search your library for any number of cards named Andromedan Automatons, reveal them, put them into your hand, then shuffle.
When Will Riker enters, put a +1/+1 counter on another target creature you control.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.) 3+ | At...
Draw three cards. Then discard two cards unless you discard an artifact card.
At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. Then that creature gains menace until end of turn if creatures you...