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'Flying
Discard a card: This creature gains hexproof until end of turn. Tap it.
Whenever this creature attacks, scry 3.
'Flying, vigilance
Whenever this creature attacks, other attacking creatures get +1/+1 until end of turn.
'Flying
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
'Flying, ward {2} Domain — Whenever this creature deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land...
'Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Flying
When this creature enters, draw three cards. Then if it wasn't kicked, discard three cards.
'When this creature enters, create a 1/1 green Elf Warrior creature token.
'Flying
{U}: This creature's owner shuffles it into their library.
'Flash
Flying
This creature has hexproof as long as you haven't cast a spell this turn.
'When this creature enters, create a 1/1 green Elf Warrior creature token.
'This spell can't be countered.
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Instant and sorcery spells you control can't be countered.
'Flying, first strike, vigilance, lifelink, protection from red and from green
'Flying Whenever this creature deals combat damage to a player, choose a card in your hand. That player guesses whether the card's mana value is greater than 4. If the...