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'Flying
Discard a card: This creature gains hexproof until end of turn. Tap it.
Whenever this creature attacks, scry 3.
'Flying When this creature enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other...
'Flash
Flying
Whenever this creature attacks, draw a card, then discard a card.
When this creature dies, if it isn't a token, create a token that's a copy of it.
'Flying
Discard a card: This creature gains hexproof until end of turn. Tap it.
Whenever this creature attacks, scry 3.
'Flying, vigilance
Whenever this creature attacks, other attacking creatures get +1/+1 until end of turn.
'Flying
At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
'Flying, ward {2} Domain — Whenever this creature deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land...
'Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Flying
When this creature enters, draw three cards. Then if it wasn't kicked, discard three cards.
'Flying Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age...
'Flying
{U}: This creature's owner shuffles it into their library.
'Flash
Flying
This creature has hexproof as long as you haven't cast a spell this turn.
'When this creature enters, create a 1/1 green Elf Warrior creature token.