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'Flying, ward {2}
This creature enters tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.)
{1}{U}: Untap this creature.
'This creature can block an additional creature each combat. Embalm {2}{W} ({2}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white...
'Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
'Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top...
'Whenever you crank this Contraption, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this token deals combat damage to a player, draw a card." Exile...
'This land enters tapped.
{T}: Add {U}.
{1}{U}: This land becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
At the beginning of your end step, untap target Merfolk you control.
Other Merfolk you control get +1/+1.
'Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
'Flying When this creature enters, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player...
Whenever this creature becomes tapped, create a 1/1 blue and black Faerie creature token with flying.
'Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
During your turn, this creature has first strike.
'Flying
When this creature enters, destroy target creature that was dealt damage this turn.