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From $4.25
'Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 3-7
4/4
Protection from instants
LEVEL 8+
6/6
Protection from everything
From $33.50
'Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
From $3.75
'Trample
Chroma — This creature's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
From $6.75
'Crackle with Power deals five times X damage to each of up to X targets.
From $8.00
'When this creature enters, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. {3}{R}{R}, Exile this card from...
From $2.75
'When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power. {2}{B}, Sacrifice X artifacts: Return...
$51.00
Inside this 120-page hardback book, you'll find:– Lore and background material detailing the history and strange organization of Thousand Sons warbands– Artwork and photography that will inspire your collection and...
From $3.50
'When this creature enters, you may search your library for a nonlegendary green creature card with mana value 3 or less, put it onto the battlefield, then shuffle.
From $4.25
'When this creature enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
From $7.25
'Flying Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter...