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'Defender (This creature can't attack.)
{2}{U}{U}: This creature gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
'Delirium — This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard.
Destroy target nonland permanent.
'Defender
When this creature enters, draw a card.
'This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature...
'Defender (This creature can't attack.)
Whenever this creature is dealt combat damage, you gain that much life.
'Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
'Defender
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
'Defender (This creature can't attack.)
{U}: This creature gets +1/+0 until end of turn.
'Defender (This creature can't attack.) {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage...
'Defender (This creature can't attack.) {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage...
'Defender (This creature can't attack.)
{G}: Regenerate this creature.
'Defender (This creature can't attack.)