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'Return How to Keep an Izzet Mage Busy to its owner's hand.
'{1}{U}, {T}: Draw a card, then discard a card.
'As long as this artifact is untapped, players can't untap more than two permanents during their untap steps.
'Play with the top card of your library revealed. You may cast instant and sorcery spells from the top of your library. Whenever you cast an instant or sorcery spell...
'When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. You get {E}{E} (two energy counters). At the beginning of your first main...
'As long as this artifact is untapped, players can't untap more than two permanents during their untap steps.
'As long as this artifact is untapped, players can't untap more than two permanents during their untap steps.
Flash
This spell costs {1} less to cast for each attacking creature.
When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
'Flash (You may cast this spell any time you could cast an instant.)
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
'Reach
{T}: Add {G}.
{T}: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.
'Flash (You may cast this spell any time you could cast an instant.)
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
'Players skip their untap steps.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}.